01 Dawn
02 Twilight
03 Fire
04 Rage
05 Lightning
06 Thunder
07 Water
08 Flowing
09 Wind
0A Cyclone
0B Earth
0C Mother Earth
0D Star
0E Blinking
0F DoReMi
10 Beast
11 Shield
12 Pale Gate
13 Resurrection
14 nothing
15 Rage Sword
16 Thunder Sword
17 Flowing Sword
18 Cyclone Sword
19 M Earth Sword
1A Condemnation
1B Howling
1C Viper
1D Titan
1E Unicorn
1F Minotaur
20 Lion
21 Kite
22 Great Hawk
23 Pixie
24 Ogre
25 Red Rose Rune	(2x dmg to 1 foe. Makes others more hostile)
26 Blank
27 Shrike Rune		(2x dmg to 1 foe)
28 Wrath Rune		(Recovers 50% of lost HP. Causes Fury)
29 Falcon Rune		(3x dmg to one enemy, decreased accuracy)
2A Angry Dragon Rn	(2x dmg to 1 foe)
2B Boar Rune		(3x dmg to one enemy, decreased accuracy)
2C Fierce Tiger Rn	(2x dmg to 1 foe)
2D Gadget Rune		(0.4x dmg to all foes)
2E Mischief Rune	(From 0.2 to 1x dmg to all foes)
2F Sickle Rune		(1x dmg to all enemies in path to target)
30 Swallow Rune		(20% instant death to 1 foe, or 2x dmg)
31 Strike-Back Rune	(Always counter. Evasion halved)
32 Double Edged Rn	(2x attack. 2x dmg recieved)
33 Multi Strike Rn	(Consecutive atk +10%, 2x dmg recieved)
34 Killer Rune		(1.5x Critical Hit %. Instant death 10%)
35 Gale Rune		(Attack first)
36 Counter Rune		(1.5x chance of thrust back)
37 Power Rune		(1.5x attack. Physical def halved)
38 Magical Rune		(1.5x magic. Magic def halved)
39 Blank
3A Blank
3B Fire Sealing Rn	(Blocks fire magic. Less water magic resist)
3C Water Sealing Rn	(Blocks water magic. Less fire magic resist)
3D Wall Rune		(Causes the Wall status effect.<2x def, no atk>)
3E Waking Rune		(Begin battle asleep, fury when awoken)
3F Turtle Rune		(Blocks negative statuses)
40 Firefly Rune		(Bullseye status. Become target of foes)
41 Skunk Rune		(Stench status. Foes wont target)
42 Alert Rune		(Alert status after 3 turns in battle)
43 Sunbeam Rune		(Auto HP recover w/ every battle turn/step)
44 Drain Rune		(Right Hand. Recover a part of dmg caused<10%>)
45 Equilibrium Rune	(Blocks the Unbalance status)
46 Magic Absorb Rn	(Recover 1 MP with successful attack)
47 Boundary Rune	(Causes the boundary status effect)
48 Steel Rune		(Causes the steel status effect)
49 Violence Rune	(Violence status after recieving dmg twice)
4A Fury Rune		(Causes the fury status effect)
4B Boost Rune		(Causes the boost status effect)
4C Crazed Rune		(Causes the beserk status effect)
4D Knight Rune		(Defend allies with 1/5 hp or less)
4E Phero Rune		(Opposite-sex characters defend the user)
4F Fortune Rune		(All party members recieve 2x Experience)
50 Prosperity Rune	(Gain double the potch after battle)
51 Champion Rune	(Suppresses appearance of weak enemies)
52 Great Firefly Rn	(Increases appearance of enemies)
53 Parent Turtle Rn	(Prevent 50% of all allies' status changes)
54 Godspeed Rune	(2x field move speed. 100% escape rate)
55 Raven Rune		(100% evasion of direct attacks in dungeons)
56 Silence Rune		(Silence effect added to attacks (30%))
57 Poison Rune		(Poison effect added to attacks (30%))
58 Venom Rune		(Venom effect added to attacks (30%))
59 Sleep Rune		(Sleep effect added to attacks (30%))
5A Hunter Rune		(Obtain an item if attack is successful)
5B Charm Rune		(Foes that attack Jeane get Charmed (50%))
5C Flame Array		(Rage and Thunder Unite Magic)
5D Thunder God		(Thunder and Flowing Unite Magic)
5E Water Dragon		(Flowing and Cyclone Unite Magic)
5F Fierce Wind Fang	(Cyclone and Mother Earth Unite Magic)
60 Scorched Earth	(Mother Earth and Rage Unite Magic)
61 Creation		(Dawn and Twilight Unite Magic)
62-6F were all junk, I'm assuming that everything past that is as well, but check it out for yourself if you want to see.